if (sc.myTimer % 60 == 0)
{
if (sc.host)
{
if (sc.lobby.createdLobby.Count > 0)
{
if (SteamMatchmaking.GetNumLobbyMembers(sc.lobby.createdLobby[0]) < 2 )
{
if (!remplayerDead)
{
sc.lobby.closeSession(remoteSteamID); // HOST HAS ONLY 1 player
remoteSteamID = new CSteamID();
ReadingData = false; // only 1 player in lobby
if (sc.host) remPlayer = new remotePlayer(Content, clientPosition, 0);
if (!sc.host) remPlayer = new remotePlayer(Content, hostPosition, 0);
remPlayer.isGone = false;
remoteID = 6;
remPlayer.now.bonusnpc = 6;
buildBonus(); // PLAYER LEFT
remplayerDead = true;